SSSG (Stock Spring Sniper Guy. )
They got the rifle Thursday delivered from amazon (only $125!), and fields it Saturday. Gun spits .20 BBs at 425fps but has no ability to hop a .32 much less the high grade .40 BBs also bought for it. Max range 200ft.
This SSSG has high hopes of upgrading their bolt gun "after awhile", but bought it on impulse on sale because it looks awesome, Failing to check its make and model for parts availability, or upgrades.
Habitat- They can be found on the KD range, almost anytime there is no game play. During game play, they are the ones actualy using the bipods. They are the squirming players figuring out that chest rigs with mags, and pistols belly mounted are terrible to lay on. Their Face meshmask is preventing them from getting behind their too low optic. The fog on their goggles combined with being immobile and proned, is making it impossible to tell who is a badguy.
SSSGs Eventually evolve into Homefield AAA Snipers, AEG DMR Guardians, or Languish chasing parts for a broken sportline spring sniper while they learn that pistol ambush tactics can stop speed softers, and that not being in the lead wave can be satisfying in its own right.
DMR Guardians:
These people can shoot, know and respect the rules, know their ranges, and bought good tech. They read all the online reviews and have patiencevand dicipline. They play forward behind the Strikers and TFSG and prevent the badguys from forcing their way thru during defensive ops. Do not whine about the throat hit at 60ft to these guys. If you had called the two hits to your armor at 150ft, then the soft parts would not have become fair game.
Habitat- Doorways, thick treetrunks, vehicle bumpers, and the far side of the clearing you thought was unguarded.
DMR Gurdians often trade craft as Strikers, and Grazing Ape Support Gunners, and "That sneaky Ba$÷@ge". They like being needed, and will often be heard calling out information on enemy displacement and tactics.
STRIKERS:
These are the 20ft MED crowd that constantly shoot and move in groups. Seeking badguys and chewing up emplacements. They love team play, and learn to use cover and concealment to pry defenses apart one dead rag at a time.
Habitat- Collective family sized groups of friends, that run as a wolf pack have knowedge and confidence in their ability to raid.
They tend to lack coordinated priority targeting, and can be flanked if they are too exposed.
The Inflickterz:
These guys are mostly comprized of people who hunt the flinch. Hunting as individuals or pairs, these guys run guns at or above 30+ RPS in full auto exclusively. When they build they try to maximize joule creep. And its not about the objectives with these two.... Its about where they can get access to The Spawn Coffee Clutch,
The Tourists, and The Tactical Mercats.
Habitat- The Flanks.
The Inflickterz give a full second burn at close range to anyone unlucky enough to be exposed to them. They are not particularly stealthy, but their path on the field later in the day is usually accompanied by a babysitter ref who pretty much follows them arround after the third game and tenth complaint of being greviously overshot.
These players can be easily flanked and eliminated by adopting for yourself their ruthless disregard for fire control against them. What's good for the goose is good for the gander.
The Tourists:
These are the guys that had been watching YouTube and want to come try it.
Birthday Parties, Tag along friends, Mom or Dad, You can tell these are the tourists by the rental guns, rental vests, and a blithe optimism of how far the BB from the rental can fly.
They shoot at everything on the way in, and on the way out. Favorite targets are metal sided buildings, 55 gal drums, water, trees, team mates, and occationaly the badguys.
Habitat- They are the crazy ants on the arena floor. Running here and there with seemingly no objective. You have to give them credit for trying, and some really blossom to it. The arena setting them up should be briefing them on Hop, MED, Aiming, and the mechanical operation of the AEGs, as they are often the ones walking off the field with a mag in and foged up goggles.
The Tactical Mercats:
Mom and Dad have delivered this well studied and equiped youte to the arena. Unleased by the start game claxon he is the Tacticool blur of a 14yo racing directly at the enemy. He fights alone for glory and he counts coup on anyone not checking corners. He pops up out of holes grown men can not use, a blur of multi cam, and the scent of axe body spray.
Generally a zero MED player this kid is rocking the latest PDW, pistol, or a HPA Sub gun, with plenty of ammo. He is never in the same place twice, so if he got ya and you are cruising back from spawn with revenge in mind.... you might want to start tracking towards where the trail of dead rags is walking in from.
Habitat- Expect the unexpected.
Vigalence is your only defence against the TM. That and a willingness to shoot a kid dressed like Delta.
The Fashion Fighters:
Spotless in their matching attire they arrive and saunter arround the arenas ready area. Its not good enough to be in a matching set of utilities. No. These guys are the pinnacle of tacticool. Forget multicam, forget Auscam.... These individuals have spared no expence to gather entire sets of designer tactical wear in particular patterns. Going so far as to "Dip" their AEGs, pistols, and mags to match their elite camo pattern.
Don't get me wrong these players can shoot, move, communicate, and win. They bring the TOP of the line HPA, and AEG tech to the battle. That said you'll also never see them high legging over a barbed wire fence, Sliding into home, or walking through a thigh deep creek.
Habitat- Dead center headed at an obvious objective. (Right where the guy running the arena PR camera will be.)
Badguys can rarely out manuver them, but a TM ( Tactical Mercat) or a Homefield AAA Sniper can cut their team in 1/2.
Home Field AAA Sniper:
They have built out one of the reliable sniping platforms. L96, TM, BAR 10, VSR , CA, SR25, AR10, SVD, SSG, SRS...HPA , spring and Gas, etc. 540 FPS w .20s 100 Ft MED, launching .40+ BBs with reliable loft and trajectory. Out to 300+ ft if there is open flight to the target. Wearing cammo is not critical but helps. Most can shoot well enough to hit a stationary standing man at 200ft first time everytime. Problem is: STRIKERS, The Inflickterz, and the Tourists only call a long range sniper hit about 1/2 the time. But a good HFAS gets in under 200ft and gets flinch reaction exclamations of "Hit!"
Habitat- Open clearings, Flanks, rubble pass thru spaces, and long city streets. The bigest thing holding this type of player back is some of them are not prepared to fight inside of their 100ft MED. The fields also require him to poke his barrel out doors and windows if he is in one. Other players facing a isolated sniper can rush into his MED, causing him to manditoraly flee if he is not packing a PDW.
TFAS "That F%*#er with a shield..."
You have said it. Don't lie. That guy running with a Pistol /PDW stuck out and arround the shield ..... protecting the push to, or sheltering a stack against, your defensive perimiter. He is hard to get a BB on, and he forces you to abandon good cover.
Habitat- The Shield is going to be found dead center in the action. He is key to getting into a building for the Strikers and Fashion Fighters. The only way to stop him is to flank your defenses left and right. One of those flanks will be able to land a shot. Also: there is always grenades.
The HPA Army of One:
Just like the HFAS (Home Field AAA Sniper) The HPA Army of One plays with a superior HPA tuned rifle. The difference between a tuned HPA rifle vs a standard AEG Is significant.
Consistent dwell, heavier BBs, better trigger response, superior initial construction of the host weapon, all add up to allow a guy with a 20ft MED to shoot accurately-to -and past 250ft. Leaving HFAS snipers a bare 50-70 ft range advantage. He is all about stacking dead rags. And buisness is usually good.
Habitat- The HPA Army of One usually picks a pill box like post near the objective, and starts cutting down any and all enemy he can reach. This shooter's use of cover and high volume of accurate fire, can stymie a attacking force. Think Shield guy, but far better cover and range.
The Comms Guy:
This Airsofter can also a Fashion Fighter, but is a seperate sub species. Comms Guy is usually a US armed forces veteran, or ardent milsim participant. Easily Identified by the ear protection and boom mike attatched at the helmet, they can often be found shooting one handed out a window at an onrushing hoard of raiders, while the non shooting hand is adjusting a malfunctioning HAM portable. Their distinctive, repeated self adressed calls, for assistance....from people who should be able to hear them, echoing unanswered. If only the people he was trying to adress were on the same chanel, and not wearing hearing protection too....
Habitat- You can tell who the vets are. They do not plead, or worry about who can read their radio. ( If there even is one ?) SALUTE report, or the imagined grid read off for the mortar team he really wants..... Naaaa that guy..... That guy is just calmly mumbling transmissions- into the ether- trying to conjur a C130 20mm mission on the pack of Tourists 200ft out.
Counter measures: He is gonna be making his move when the shield guy is occupying the badguy defenders.... He will be hard flanking left to pour defelade fire into the enemy AO.
TSB "That sneaky Ba$÷@ge..."
A teen seasoned airsofter. Usualy in a chest rig and black jeans. This player has a non standard AEG (Tommy gun, Mac11 Green gas, HK MP7, or a p90) and may,or may not, be taping a battery to the outside of it.
Habitat- He has patience, and has secluded himself hidden while the enemy spawn moved forward, like in a game of 'rush'. (Sometimes people learn to seek this roll because they hid to fix a main weapon in some way or look for a mag, and then were trapped.)
....But now he has discovered that he can stack dead rags among the Spawn Coffee Clutch....
At least until they wait 2 minutes and announce his hide. A smart TSB will displace while they bleed out, and wait along the expected path to the objective. He is dreaded, and bemoaned because of his ambush tactics, but if it helps defend the objective.... Spray and pray. Pray that battery taped to the stock holds out.
The You Tube:
Palms are sweaty, Puked Moms spaghetti.... This hard player is film ready. The player wants to share proof of how fun this sort is....at least thats how it starts....
The ammount of time in virtual studio, reviewing, cuting, edit, and upload. Its a ton of work. And 1/2 the time the audio is crap, or the angle is crap, or the battery died, or you had the settings wrong....
This player sticks at it tho. It becomes a compulsion. He starts chasing viral clip action, and field drama. Running the cameras instead of the gun. Eventually they begin to reevaluating the camera, and their life choices.
Habitat- All over the place, but just behind the close action. They either return to the love of the game, or they sink deeper into the role of documenting the reactions of players who egos are allowing them to do things in airsoft that never work in real life gunfights. And thats what sells. The dream is to get monitized, and build a following.... but life gets in the way.
GBBR Realism Guy:
The putrid shake of hicap mag users raises turgid acidic bile in his psyche. To this guy, it is a insult to skill, that people use light weight polly AEGs, full auto, and 180 rd Midcaps.
The GBBR Realism Guy relishes the buck and clank of his realisticly functioning, weighted pew pew. He grimaces the entire game, basking in the outrage of being supressed by badguys that sound like human maraca.
Habitat- The flank. Each glance of local team mates at his noisy clack, and the satisfying acknowledgement of having called out " mag change!" every thirty shots.... The internal accoutability of securing that $45 gas mag back in its proper pouch..... Mmmmm the smell of brimstone..... This player relishes in the deep satisfaction of felling enemy that dont share his training acumin. He is a short range sniper. Lives and dies by the motto: Three shots one kill.
The Spawn Coffee Clutch.
These Guys Love Airsoft! They love the mornings of prep, the briefings, chrono, and comrades in pew.
They love to talk about their new aquisitions, where they got this smoking deal on BDU unjforms, and the excelent tactics being fought with arround them.
Habitat- They are standing in a group of five 50 ft from their spawn. They are pointing and congratulating walkers on their excelent push, and comiserating with how their tape team can't seem to defend the objectives very well. Acknowledging the mystery of the green team seeming to have a ton more players.....
The Unintentional DMR.
This is for the players walking arround asking to borrow a magnified optic and bipods, so they can comply with the visual indicators needed for guns over 400fps. These owners of Ares, Lancer, CYMA, Valken, and JG guns that were supposed to be 388fps out of the box but are actually 415 FPS w.20s: You are in a class of your own.
Habitat- They are the guys getting shot while they try to get a unfamilliar cheap chinese scope to track their targets. They are the ones switching from 9x - 3x constantly, and forgeting that they are no longer allowed to engage players 20ft away. Chafing at the alien rule set of having to extend past the windows, and finding out that their normal .20 BBs can not get thru a ceader tree at the distances that they can now comfortably reach. They either sell the too hot gun, or they adapt and learn to be DMR Guardians. If that does not happen then they often fall into the roll of " The front fell off guy"
Front Fell Off Guy:
Bless his heart. This player has 3-10 inches of brass barrel exposed on his polly / sportline Airsoft gun. It broke three weeks ago, he has not discovered epoxy yet, but duct tape is holding. This player is just happy to be out at the field, and shooting back. He will nurse that AEG till its 200fps, shoots only in full auto, is having feed issues, and the battery won't charge anymore.
Habitat- He is the guy following and stacking behind the "Effin Shield Guy". His inability to properly aim at distance has him fighting at close range. He is dreaming of birthdays, Chrismas, or a few lawns he can mow in the neighborhood so he can get another $125 plastic fantastic.... And so the cycle continues. There is a good chance he starts figuring practacal ways to help that broken gun survive. And in that process learns enough to start teching AEGs.
The War Fim Extra:
The German 1980s, or 1941. The Russian 1908, or 2005, The NVA 1971, or the US army Cav 1971....and on and on.
These guys rock! Period weapons, unapologetic realism, the uncomfortable gear, the time and patience to aquire it all. They play well, they fight clean, and follow the rules.
Habitat- They are fighting towards the objective, usualy trailing Delta, and the Fashion Fighters. They tend to be easy targets because they are so iconic, and they are good shots so they give as good as they get. They aught to get a discount as a promotional tool.
Description:
Activity:
Capability / special asvantage:
Habitat:
Effective counter measure:
The Speed Softer:
Look out in the open! Racing past building after building. Dashing thru enemy fire, and suprise slaying the enemy team at point blank range! Its the speed softer.
The new and improved version comes complete with the non MED violating full auto overshoot complaint.
Habitat- He is the guy doing exactly what you would never do if this was not a game with respawn. No cover? Not a problem! Just run right up into their MED and hit em while they transition. Or race across an open space into a cluster of advancing enemy and carve into them as if you are a WW2 bushido island defender.
The only way to defend against this player is to be situationaly aware, communicate, and fall back when you need to, so you can choose how he is going to approach you.
The Shrugger:
"You felt it, heard it, or saw it hit, but it was not painful. So it didnt happen." Right?
We all know this guy. But the HometownAAA sniper, and the DMR Guardians know him better....
Habitat- He is the guy that repeatedly exposes himself across the clearing from your hides and covered positions. He is 225ft away, and just can not quite figure out how to get arround the defenders flank. He just keeps exposing himself to determine if the enemy has him in range. He usually does not even fire. He just turns arround and heads into the brush followed by the third or fourth on target flight sent to him.
And for Petes sake.... resist the urge to yell " call your hits!" at this departing figure... he is just going to ignore that too.
Defense against him? Let him creep well into the open, then hit them on something soft 35ft outside your MED.
Delta:
Also known as "Epic beard man." These are the criminaly good, tactical practitioners of CQB who have come to the field to do their gun yoga.
These guys are trained for real steel, and raid tactics. They communicate, shoot and move, shoot arround not over, utilize cover, and generaly follow all the correct disciplined carriage of weapons displayed in real live fire.
Habitat- Just slightly behind the strikers, and ahead of the DMR guardians. These guys are holding and securing advances while our respawning fighters are traveling.
Defence aginst them- get them with your speed softers. These guys are not often prepared to deal with game play that would get you instantly killed in a real gun fight.
Anger Management:
Its more than just gruff yelling, or telling someone to watch their GD MED. Theses guys walked on the field grinding their teeth. Their dissatisfied with their equipment, team, position, weather, and enen hostile about why the opposing team is being allowed to shoot back.
He is akin to the Field Lawer in his disemblement of the facts and situation. He can not take responsibilty for his failures, or take advantage of his good opportunities. Humor and pleasant friendly ribbing from the other teams is seen as a blood debt open to vengance. He is a prime candidate for a heart attack, and more often
than not storms off the field in the after lunch game.
Habitat- Chain smoking in his car until rally up, and fighting on a flank next to a ref he thinks he is friends with.
The Field Lawyer:
Kinda like a shrugger, but with loophes. This is a guy who shoots only from building windows. He is looking and examining the other team for any rule violations. When he sees one he is the one shooting at the violator and yelling that they "can not do that!"
Habitat- They are just ahead of the spawn coffe clutch. Close enough to evaluate the play but not close enough to support their team.
Pistol Fister:
Suns out, Guns out. Dual wielding CQB terror. He likes creeping the outside of buildings, and has found a way to cover his ass while moving thru a big maze. His solution is to fill his non dominant hand with a CQB legal pistol. He can slay like a team of 3 if he gets into a familiar building like the bank or the prison. He can stall the enemy push and die a hero. This guy is surfing for the right set of converging circumstances to present themselves.
Grazing Ape Support Gunners:
Simple players at heart these guys know their role. They set themselves in on flanks and become barbed wire fences that the enemy have to walk into. They are like boored snipers, but tend to be a crowd pleaser when the encounter Deltas, Fashion Fighters, Speed softers, and Field lawyers.
Habitat- Not quite the flank, and are far enough back to see em coming.
The Shotgun:
That guy playing on the flank with a tri shot shotgun. He should be in the city CQB slayin the bad guys. But he wants to believe his shotgun can get him some satisfaction past 100ft. He is running shell after shell dry firing at enemy 200ft out. He is poping up out of ravines, and over shrubs, sending BBs out like a degenerate gambler on a nickle slot machine.... just trying to win enough to keep playing.
They got the rifle Thursday delivered from amazon (only $125!), and fields it Saturday. Gun spits .20 BBs at 425fps but has no ability to hop a .32 much less the high grade .40 BBs also bought for it. Max range 200ft.
This SSSG has high hopes of upgrading their bolt gun "after awhile", but bought it on impulse on sale because it looks awesome, Failing to check its make and model for parts availability, or upgrades.
Habitat- They can be found on the KD range, almost anytime there is no game play. During game play, they are the ones actualy using the bipods. They are the squirming players figuring out that chest rigs with mags, and pistols belly mounted are terrible to lay on. Their Face meshmask is preventing them from getting behind their too low optic. The fog on their goggles combined with being immobile and proned, is making it impossible to tell who is a badguy.
SSSGs Eventually evolve into Homefield AAA Snipers, AEG DMR Guardians, or Languish chasing parts for a broken sportline spring sniper while they learn that pistol ambush tactics can stop speed softers, and that not being in the lead wave can be satisfying in its own right.
DMR Guardians:
These people can shoot, know and respect the rules, know their ranges, and bought good tech. They read all the online reviews and have patiencevand dicipline. They play forward behind the Strikers and TFSG and prevent the badguys from forcing their way thru during defensive ops. Do not whine about the throat hit at 60ft to these guys. If you had called the two hits to your armor at 150ft, then the soft parts would not have become fair game.
Habitat- Doorways, thick treetrunks, vehicle bumpers, and the far side of the clearing you thought was unguarded.
DMR Gurdians often trade craft as Strikers, and Grazing Ape Support Gunners, and "That sneaky Ba$÷@ge". They like being needed, and will often be heard calling out information on enemy displacement and tactics.
STRIKERS:
These are the 20ft MED crowd that constantly shoot and move in groups. Seeking badguys and chewing up emplacements. They love team play, and learn to use cover and concealment to pry defenses apart one dead rag at a time.
Habitat- Collective family sized groups of friends, that run as a wolf pack have knowedge and confidence in their ability to raid.
They tend to lack coordinated priority targeting, and can be flanked if they are too exposed.
The Inflickterz:
These guys are mostly comprized of people who hunt the flinch. Hunting as individuals or pairs, these guys run guns at or above 30+ RPS in full auto exclusively. When they build they try to maximize joule creep. And its not about the objectives with these two.... Its about where they can get access to The Spawn Coffee Clutch,
The Tourists, and The Tactical Mercats.
Habitat- The Flanks.
The Inflickterz give a full second burn at close range to anyone unlucky enough to be exposed to them. They are not particularly stealthy, but their path on the field later in the day is usually accompanied by a babysitter ref who pretty much follows them arround after the third game and tenth complaint of being greviously overshot.
These players can be easily flanked and eliminated by adopting for yourself their ruthless disregard for fire control against them. What's good for the goose is good for the gander.
The Tourists:
These are the guys that had been watching YouTube and want to come try it.
Birthday Parties, Tag along friends, Mom or Dad, You can tell these are the tourists by the rental guns, rental vests, and a blithe optimism of how far the BB from the rental can fly.
They shoot at everything on the way in, and on the way out. Favorite targets are metal sided buildings, 55 gal drums, water, trees, team mates, and occationaly the badguys.
Habitat- They are the crazy ants on the arena floor. Running here and there with seemingly no objective. You have to give them credit for trying, and some really blossom to it. The arena setting them up should be briefing them on Hop, MED, Aiming, and the mechanical operation of the AEGs, as they are often the ones walking off the field with a mag in and foged up goggles.
The Tactical Mercats:
Mom and Dad have delivered this well studied and equiped youte to the arena. Unleased by the start game claxon he is the Tacticool blur of a 14yo racing directly at the enemy. He fights alone for glory and he counts coup on anyone not checking corners. He pops up out of holes grown men can not use, a blur of multi cam, and the scent of axe body spray.
Generally a zero MED player this kid is rocking the latest PDW, pistol, or a HPA Sub gun, with plenty of ammo. He is never in the same place twice, so if he got ya and you are cruising back from spawn with revenge in mind.... you might want to start tracking towards where the trail of dead rags is walking in from.
Habitat- Expect the unexpected.
Vigalence is your only defence against the TM. That and a willingness to shoot a kid dressed like Delta.
The Fashion Fighters:
Spotless in their matching attire they arrive and saunter arround the arenas ready area. Its not good enough to be in a matching set of utilities. No. These guys are the pinnacle of tacticool. Forget multicam, forget Auscam.... These individuals have spared no expence to gather entire sets of designer tactical wear in particular patterns. Going so far as to "Dip" their AEGs, pistols, and mags to match their elite camo pattern.
Don't get me wrong these players can shoot, move, communicate, and win. They bring the TOP of the line HPA, and AEG tech to the battle. That said you'll also never see them high legging over a barbed wire fence, Sliding into home, or walking through a thigh deep creek.
Habitat- Dead center headed at an obvious objective. (Right where the guy running the arena PR camera will be.)
Badguys can rarely out manuver them, but a TM ( Tactical Mercat) or a Homefield AAA Sniper can cut their team in 1/2.
Home Field AAA Sniper:
They have built out one of the reliable sniping platforms. L96, TM, BAR 10, VSR , CA, SR25, AR10, SVD, SSG, SRS...HPA , spring and Gas, etc. 540 FPS w .20s 100 Ft MED, launching .40+ BBs with reliable loft and trajectory. Out to 300+ ft if there is open flight to the target. Wearing cammo is not critical but helps. Most can shoot well enough to hit a stationary standing man at 200ft first time everytime. Problem is: STRIKERS, The Inflickterz, and the Tourists only call a long range sniper hit about 1/2 the time. But a good HFAS gets in under 200ft and gets flinch reaction exclamations of "Hit!"
Habitat- Open clearings, Flanks, rubble pass thru spaces, and long city streets. The bigest thing holding this type of player back is some of them are not prepared to fight inside of their 100ft MED. The fields also require him to poke his barrel out doors and windows if he is in one. Other players facing a isolated sniper can rush into his MED, causing him to manditoraly flee if he is not packing a PDW.
TFAS "That F%*#er with a shield..."
You have said it. Don't lie. That guy running with a Pistol /PDW stuck out and arround the shield ..... protecting the push to, or sheltering a stack against, your defensive perimiter. He is hard to get a BB on, and he forces you to abandon good cover.
Habitat- The Shield is going to be found dead center in the action. He is key to getting into a building for the Strikers and Fashion Fighters. The only way to stop him is to flank your defenses left and right. One of those flanks will be able to land a shot. Also: there is always grenades.
The HPA Army of One:
Just like the HFAS (Home Field AAA Sniper) The HPA Army of One plays with a superior HPA tuned rifle. The difference between a tuned HPA rifle vs a standard AEG Is significant.
Consistent dwell, heavier BBs, better trigger response, superior initial construction of the host weapon, all add up to allow a guy with a 20ft MED to shoot accurately-to -and past 250ft. Leaving HFAS snipers a bare 50-70 ft range advantage. He is all about stacking dead rags. And buisness is usually good.
Habitat- The HPA Army of One usually picks a pill box like post near the objective, and starts cutting down any and all enemy he can reach. This shooter's use of cover and high volume of accurate fire, can stymie a attacking force. Think Shield guy, but far better cover and range.
The Comms Guy:
This Airsofter can also a Fashion Fighter, but is a seperate sub species. Comms Guy is usually a US armed forces veteran, or ardent milsim participant. Easily Identified by the ear protection and boom mike attatched at the helmet, they can often be found shooting one handed out a window at an onrushing hoard of raiders, while the non shooting hand is adjusting a malfunctioning HAM portable. Their distinctive, repeated self adressed calls, for assistance....from people who should be able to hear them, echoing unanswered. If only the people he was trying to adress were on the same chanel, and not wearing hearing protection too....
Habitat- You can tell who the vets are. They do not plead, or worry about who can read their radio. ( If there even is one ?) SALUTE report, or the imagined grid read off for the mortar team he really wants..... Naaaa that guy..... That guy is just calmly mumbling transmissions- into the ether- trying to conjur a C130 20mm mission on the pack of Tourists 200ft out.
Counter measures: He is gonna be making his move when the shield guy is occupying the badguy defenders.... He will be hard flanking left to pour defelade fire into the enemy AO.
TSB "That sneaky Ba$÷@ge..."
A teen seasoned airsofter. Usualy in a chest rig and black jeans. This player has a non standard AEG (Tommy gun, Mac11 Green gas, HK MP7, or a p90) and may,or may not, be taping a battery to the outside of it.
Habitat- He has patience, and has secluded himself hidden while the enemy spawn moved forward, like in a game of 'rush'. (Sometimes people learn to seek this roll because they hid to fix a main weapon in some way or look for a mag, and then were trapped.)
....But now he has discovered that he can stack dead rags among the Spawn Coffee Clutch....
At least until they wait 2 minutes and announce his hide. A smart TSB will displace while they bleed out, and wait along the expected path to the objective. He is dreaded, and bemoaned because of his ambush tactics, but if it helps defend the objective.... Spray and pray. Pray that battery taped to the stock holds out.
The You Tube:
Palms are sweaty, Puked Moms spaghetti.... This hard player is film ready. The player wants to share proof of how fun this sort is....at least thats how it starts....
The ammount of time in virtual studio, reviewing, cuting, edit, and upload. Its a ton of work. And 1/2 the time the audio is crap, or the angle is crap, or the battery died, or you had the settings wrong....
This player sticks at it tho. It becomes a compulsion. He starts chasing viral clip action, and field drama. Running the cameras instead of the gun. Eventually they begin to reevaluating the camera, and their life choices.
Habitat- All over the place, but just behind the close action. They either return to the love of the game, or they sink deeper into the role of documenting the reactions of players who egos are allowing them to do things in airsoft that never work in real life gunfights. And thats what sells. The dream is to get monitized, and build a following.... but life gets in the way.
GBBR Realism Guy:
The putrid shake of hicap mag users raises turgid acidic bile in his psyche. To this guy, it is a insult to skill, that people use light weight polly AEGs, full auto, and 180 rd Midcaps.
The GBBR Realism Guy relishes the buck and clank of his realisticly functioning, weighted pew pew. He grimaces the entire game, basking in the outrage of being supressed by badguys that sound like human maraca.
Habitat- The flank. Each glance of local team mates at his noisy clack, and the satisfying acknowledgement of having called out " mag change!" every thirty shots.... The internal accoutability of securing that $45 gas mag back in its proper pouch..... Mmmmm the smell of brimstone..... This player relishes in the deep satisfaction of felling enemy that dont share his training acumin. He is a short range sniper. Lives and dies by the motto: Three shots one kill.
The Spawn Coffee Clutch.
These Guys Love Airsoft! They love the mornings of prep, the briefings, chrono, and comrades in pew.
They love to talk about their new aquisitions, where they got this smoking deal on BDU unjforms, and the excelent tactics being fought with arround them.
Habitat- They are standing in a group of five 50 ft from their spawn. They are pointing and congratulating walkers on their excelent push, and comiserating with how their tape team can't seem to defend the objectives very well. Acknowledging the mystery of the green team seeming to have a ton more players.....
The Unintentional DMR.
This is for the players walking arround asking to borrow a magnified optic and bipods, so they can comply with the visual indicators needed for guns over 400fps. These owners of Ares, Lancer, CYMA, Valken, and JG guns that were supposed to be 388fps out of the box but are actually 415 FPS w.20s: You are in a class of your own.
Habitat- They are the guys getting shot while they try to get a unfamilliar cheap chinese scope to track their targets. They are the ones switching from 9x - 3x constantly, and forgeting that they are no longer allowed to engage players 20ft away. Chafing at the alien rule set of having to extend past the windows, and finding out that their normal .20 BBs can not get thru a ceader tree at the distances that they can now comfortably reach. They either sell the too hot gun, or they adapt and learn to be DMR Guardians. If that does not happen then they often fall into the roll of " The front fell off guy"
Front Fell Off Guy:
Bless his heart. This player has 3-10 inches of brass barrel exposed on his polly / sportline Airsoft gun. It broke three weeks ago, he has not discovered epoxy yet, but duct tape is holding. This player is just happy to be out at the field, and shooting back. He will nurse that AEG till its 200fps, shoots only in full auto, is having feed issues, and the battery won't charge anymore.
Habitat- He is the guy following and stacking behind the "Effin Shield Guy". His inability to properly aim at distance has him fighting at close range. He is dreaming of birthdays, Chrismas, or a few lawns he can mow in the neighborhood so he can get another $125 plastic fantastic.... And so the cycle continues. There is a good chance he starts figuring practacal ways to help that broken gun survive. And in that process learns enough to start teching AEGs.
The War Fim Extra:
The German 1980s, or 1941. The Russian 1908, or 2005, The NVA 1971, or the US army Cav 1971....and on and on.
These guys rock! Period weapons, unapologetic realism, the uncomfortable gear, the time and patience to aquire it all. They play well, they fight clean, and follow the rules.
Habitat- They are fighting towards the objective, usualy trailing Delta, and the Fashion Fighters. They tend to be easy targets because they are so iconic, and they are good shots so they give as good as they get. They aught to get a discount as a promotional tool.
Description:
Activity:
Capability / special asvantage:
Habitat:
Effective counter measure:
The Speed Softer:
Look out in the open! Racing past building after building. Dashing thru enemy fire, and suprise slaying the enemy team at point blank range! Its the speed softer.
The new and improved version comes complete with the non MED violating full auto overshoot complaint.
Habitat- He is the guy doing exactly what you would never do if this was not a game with respawn. No cover? Not a problem! Just run right up into their MED and hit em while they transition. Or race across an open space into a cluster of advancing enemy and carve into them as if you are a WW2 bushido island defender.
The only way to defend against this player is to be situationaly aware, communicate, and fall back when you need to, so you can choose how he is going to approach you.
The Shrugger:
"You felt it, heard it, or saw it hit, but it was not painful. So it didnt happen." Right?
We all know this guy. But the HometownAAA sniper, and the DMR Guardians know him better....
Habitat- He is the guy that repeatedly exposes himself across the clearing from your hides and covered positions. He is 225ft away, and just can not quite figure out how to get arround the defenders flank. He just keeps exposing himself to determine if the enemy has him in range. He usually does not even fire. He just turns arround and heads into the brush followed by the third or fourth on target flight sent to him.
And for Petes sake.... resist the urge to yell " call your hits!" at this departing figure... he is just going to ignore that too.
Defense against him? Let him creep well into the open, then hit them on something soft 35ft outside your MED.
Delta:
Also known as "Epic beard man." These are the criminaly good, tactical practitioners of CQB who have come to the field to do their gun yoga.
These guys are trained for real steel, and raid tactics. They communicate, shoot and move, shoot arround not over, utilize cover, and generaly follow all the correct disciplined carriage of weapons displayed in real live fire.
Habitat- Just slightly behind the strikers, and ahead of the DMR guardians. These guys are holding and securing advances while our respawning fighters are traveling.
Defence aginst them- get them with your speed softers. These guys are not often prepared to deal with game play that would get you instantly killed in a real gun fight.
Anger Management:
Its more than just gruff yelling, or telling someone to watch their GD MED. Theses guys walked on the field grinding their teeth. Their dissatisfied with their equipment, team, position, weather, and enen hostile about why the opposing team is being allowed to shoot back.
He is akin to the Field Lawer in his disemblement of the facts and situation. He can not take responsibilty for his failures, or take advantage of his good opportunities. Humor and pleasant friendly ribbing from the other teams is seen as a blood debt open to vengance. He is a prime candidate for a heart attack, and more often
than not storms off the field in the after lunch game.
Habitat- Chain smoking in his car until rally up, and fighting on a flank next to a ref he thinks he is friends with.
The Field Lawyer:
Kinda like a shrugger, but with loophes. This is a guy who shoots only from building windows. He is looking and examining the other team for any rule violations. When he sees one he is the one shooting at the violator and yelling that they "can not do that!"
Habitat- They are just ahead of the spawn coffe clutch. Close enough to evaluate the play but not close enough to support their team.
Pistol Fister:
Suns out, Guns out. Dual wielding CQB terror. He likes creeping the outside of buildings, and has found a way to cover his ass while moving thru a big maze. His solution is to fill his non dominant hand with a CQB legal pistol. He can slay like a team of 3 if he gets into a familiar building like the bank or the prison. He can stall the enemy push and die a hero. This guy is surfing for the right set of converging circumstances to present themselves.
Grazing Ape Support Gunners:
Simple players at heart these guys know their role. They set themselves in on flanks and become barbed wire fences that the enemy have to walk into. They are like boored snipers, but tend to be a crowd pleaser when the encounter Deltas, Fashion Fighters, Speed softers, and Field lawyers.
Habitat- Not quite the flank, and are far enough back to see em coming.
The Shotgun:
That guy playing on the flank with a tri shot shotgun. He should be in the city CQB slayin the bad guys. But he wants to believe his shotgun can get him some satisfaction past 100ft. He is running shell after shell dry firing at enemy 200ft out. He is poping up out of ravines, and over shrubs, sending BBs out like a degenerate gambler on a nickle slot machine.... just trying to win enough to keep playing.
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